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Masters

Master's Project: Narrative Level Design in Unreal Engine 5

In my Master's project, I explored innovative techniques in narrative level design, procedural generation, and player psychology to create an immersive, story-driven environment. Using Unreal Engine 5, I designed a small-scale level that tells a subtle narrative without directly telling the player, focusing on environmental storytelling and engaging mechanics.

 

Key Features of the Project:

 

  1. Non-Playable Characters (NPCs): I designed an NPC named Jack Bones to explore how players emotionally bond with characters through shared experiences. Players interacted with Jack Bones through weight-based puzzles, creating a sense of companionship.

  2. Desire Path Theory: I implemented natural walkways using texture and topology to guide players through the environment, blending psychology with level design.

  3. Volumetric Post-Processor (VPP): I developed a custom shader to unify the art style of multiple asset packs, giving the game a cohesive, cartoonish look.

  4. Puzzle Design: I created physics-based puzzles, such as pressure plates, to engage players and support the narrative.

  5. Object-Oriented Level Design (OOLD): I used environmental storytelling, such as dilapidated structures and interactive objects, to hint at a larger narrative.

 

Challenges and Learnings:

 

  1. Time Management: I faced challenges with time constraints, which led to some features being cut or simplified. This taught me the importance of structured planning and prioritizing core mechanics.

  2. Player Testing: While I successfully implemented the Desire Path theory, limited playtesting highlighted the need for broader user feedback to validate design theories.

 

Skills and Expertise

 

  1. Unreal Engine 5: Proficient in using UE5 for level design, physics-based puzzles, and procedural generation.

  2. Volumetric Post-Processing: Developed custom shaders to unify art styles and create cohesive environments.

  3. Narrative Level Design: Specialized in environmental storytelling and subtle narrative techniques.

  4. Puzzle Design: Experienced in creating physics-based puzzles that engage players and support the game’s narrative.

  5. Procedural Generation: Explored foliage generation and automation tools to streamline level design.

 

What’s Next?


While I consider this project a stepping stone, I plan to refine it into a more polished, playable prototype. My goal is to continue exploring innovative level design techniques and push the boundaries of environmental storytelling in games.

Research File

Project Evaluation

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